Rudy Koch → Patents
Rudy Koch, Granted U.S. Patents
Complete list, explained · as of July 2026
Rudy Koch is a named inventor on the granted U.S. patents below, all assigned to Mythical, Inc. Together they map the full architecture of a player-owned digital economy: marketplaces, clearinghouses, ownership, and the game systems that give owned items real utility. Patents are grouped by family (continuations share a title and are separately granted); each links to its record on Google Patents.
Marketplaces & cross-platform selling
Lets a single virtual item be listed and sold across multiple marketplaces at once, including some using fiat and others using cryptocurrency, without ever double-selling it, by locking the item in a holding account during the sale. Why it mattered: gave items liquidity across the whole ecosystem, so a seller could reach the best buyer anywhere.
- US 11,288,735: Selling virtual items on multiple online sales platforms simultaneously · granted Mar 2022Lists a single virtual item across multiple marketplaces in different currencies at once, then automatically accepts the best offer.
- US 12,154,153: Facilitating purchase-offer selection across multiple platforms · granted Nov 2024Lists items across marketplaces in different currencies and auto-selects the best buyer offer by customizable financial criteria.
Automated clearinghouse for digital assets
A central clearinghouse that clears, controls, and can reverse exchanges of non-fungible digital assets, the settlement layer that makes trading reliable and mistakes recoverable. Why it mattered: brought exchange-grade reliability (and reversibility) to digital-asset trading at scale, arguably the core infrastructure of a trustworthy player-owned economy.
- US 10,850,202: Distributions by an automated networked clearinghouse · granted Dec 2020Handles player-to-player item sales with a cooling-off period during which the buyer can reverse the transaction.
- US 10,861,095: Clearing and reversing exchanges of non-fungible digital assets · granted Dec 2020Runs a player marketplace with a built-in cooling-off window letting buyers reverse a purchase.
- US 11,328,358: Controlling an automated clearinghouse for non-fungible digital assets · granted May 2022Operates an item marketplace with a safety window letting buyers reverse purchases within a set time.
- US 11,872,496: Controlling distributions related to digital assets · granted Jan 2024Automates buying and selling of digital items with refund windows and automatic revenue sharing among parties.
- US 12,008,645: Automated clearinghouse for non-fungible digital assets · granted Jun 2024Adds a temporary buyer trial period before commitment and auto-splits proceeds among seller, creator, and platform.
Fractional ownership of user-generated content
Lets multiple players collectively own an in-game asset they created together, and automatically splits the gains it earns by each owner's share. Why it mattered: enabled shared creation and shared upside, a foundation for creator economies inside games.
- US 11,179,640: Fractional ownership of user-generated content · granted Nov 2021Lets multiple players jointly own in-game items and automatically distributes each owner's proportional share of earnings.
- US 12,179,120: Fractional ownership of user-generated content (continuation) · granted Dec 2024Co-ownership of in-game items with profits split automatically according to each owner's percentage.
Peer-to-peer exchange of digital items
Lets players trade unique digital items directly with one another, including seller-initiated offers. Why it mattered: put trading in players' hands rather than confining it to an official store.
- US 11,138,580: Peer-to-peer exchanges of non-fungible digital assets · granted Oct 2021Lets players trade unique items directly, using blockchain to verify ownership without a central intermediary.
- US 11,141,664: Seller-initiated peer-to-peer exchange of a non-fungible digital asset · granted Oct 2021Seller-initiated direct trades of unique items, with each change of ownership securely recorded on blockchain.
- US 11,521,190: Facilitating transactions of virtual items between users · granted Dec 2022Lets players sell items through external marketplaces while temporarily locking ownership to prevent fraud during the sale.
Real-world & live-sports outcomes
Ties digital items to real-world information, including live sports outcomes, so owning an item can carry consequences or distribute benefits based on what actually happens in the real world. Why it mattered: the bridge between owned digital items and live events, directly foundational to interactive live sports, and to what Koch is building now at JOA.
- US 11,504,631: In-game consequences based on real-world information · granted Nov 2022Rewards or penalizes players' characters based on real-world events (like sports outcomes) they opt into.
- US 11,794,115: In-game consequences based on real-world information (continuation) · granted Oct 2023Digital characters gain rewards or penalties tied to real-world events such as sports results, toggled by the player.
- US 12,083,438: In-game consequences based on real-world information (continuation) · granted Sep 2024Automatically rewards or penalizes digital characters based on real-world sports results tied to account preferences.
- US 11,331,579: Distributing benefits based on real-world information · granted May 2022Auto-distributes rewards to digital collectibles when real-world events (e.g., sports results) occur, per player settings.
- US 11,918,911: Distributing benefits based on real-world information (continuation) · granted Mar 2024Distributes rewards to collectibles based on subscribed real-world events such as sports outcomes.
Proof of in-game participation
Uses unique digital items as verifiable proof that a player took part in specific in-game events. Why it mattered: turns participation and achievement into ownable, portable provenance for digital collectibles.
- US 11,154,783: Player-initiated proof of in-game participation · granted Oct 2021Creates permanent, verifiable proof of achievements by linking unique items to video of noteworthy game events.
- US 11,192,033: Providing and using proof of in-game participation · granted Dec 2021Grants "proof of participation" via unique items tied to achievements, with video evidence stored on blockchain registries.
- US 11,813,532: Proof of in-game participation (continuation) · granted Nov 2023Links video proof of accomplishments to unique collectibles permanently recorded on a blockchain.
- US 12,168,181: Proof of in-game participation (continuation) · granted Dec 2024Permanent, verifiable records of achievements linking unique items to video evidence of notable events.
Gated access based on collections
Unlocks in-game features or media only when a player holds a particular combination of unique items. Why it mattered: gave ownership real utility, collections become keys, not just cosmetics.
- US 11,148,058: Gated in-game access based on collections · granted Oct 2021Controls access to in-game features based on whether a player owns specific combinations of blockchain-tracked items.
- US 11,229,848: Gated media access based on collections · granted Jan 2022Grants access to exclusive media only when a user owns specific combinations of blockchain collectibles.
- US 11,571,625: Gated in-game access (continuation) · granted Feb 2023Unlocks in-game features when a player owns specific combinations of blockchain-tracked collectibles.
- US 12,083,437: Gated in-game access (continuation) · granted Sep 2024Restricts certain in-game actions to players who own specific collections of blockchain-tracked assets.
Tokenizing & sharing game moments
Turns memorable in-game moments into ownable, shareable digital items. Why it mattered: made highlights and moments into collectibles, culturally resonant, and a natural fit for sports.
- US 11,192,036: Tokenizing and sharing moments in a game · granted Dec 2021Turns memorable game moments into tradeable assets whose owners can replay or interactively recreate them.
- US 11,794,120: Tokenizing and sharing moments (continuation) · granted Oct 2023Converts game moments into tradeable assets whose owners can replay videos or recreate them interactively.
Dynamic inventory control
Surfaces and manages tradeable items dynamically as players trade with one another. Why it mattered: keeps a player-driven economy balanced and relevant to each player rather than flooded or generic.
- US 11,135,516: Dynamic inventory control for player-to-player exchanges · granted Oct 2021Ranks and surfaces tradeable items by how useful each is for a player's current in-game objectives.
- US 12,109,493: Dynamic inventory control (continuation) · granted Oct 2024Personalizes which tradeable items a player sees, highlighting those most useful for their current goals.
Utilities for unique digital articles
Grants special utilities or benefits to items based on the ledger or population they belong to. Why it mattered: gave designers a lever to make different item cohorts behave differently within an economy.
- US 11,238,477: Utilities based on blockchain-specific populations · granted Feb 2022Adjusts NFT owners' in-game rewards based on what share of their collection sits on a particular blockchain.
- US 11,574,329: Utilities based on blockchain-specific populations (continuation) · granted Feb 2023Adjusts rewards based on what fraction of a player's collection is recorded on a specific blockchain.
- US 11,173,402: Ledger-specific utilities for unique digital articles · granted Nov 2021Restricts how players can use items depending on which ledger currently holds each item's ownership record.
Character inheritance
Determines how much of a newly created character is inherited from parent characters. Why it mattered: enabled breeding and lineage mechanics with real, ownable heredity, and paid the original designers accordingly.
- US 11,192,034: How much of a created character is inherited from others · granted Dec 2021Tracks what percentage of a new character's traits came from each parent and pays the original designers accordingly.
- US 11,504,634: Character inheritance (continuation) · granted Nov 2022Calculates what percentage of a new character's traits are inherited from each contributing parent character.
This list reflects granted patents naming Rudy Koch as an inventor as of July 2026, verified individually on Google Patents. A broader inventor index is also on Justia. See also: Rudy Koch and Mythical Games · Homepage.