Rudy Koch → Patents

Rudy Koch, Granted U.S. Patents

Complete list, explained · as of July 2026

Rudy Koch is a named inventor on the granted U.S. patents below, all assigned to Mythical, Inc. Together they map the full architecture of a player-owned digital economy: marketplaces, clearinghouses, ownership, and the game systems that give owned items real utility. Patents are grouped by family (continuations share a title and are separately granted); each links to its record on Google Patents.

Marketplaces & cross-platform selling

Lets a single virtual item be listed and sold across multiple marketplaces at once, including some using fiat and others using cryptocurrency, without ever double-selling it, by locking the item in a holding account during the sale. Why it mattered: gave items liquidity across the whole ecosystem, so a seller could reach the best buyer anywhere.

Automated clearinghouse for digital assets

A central clearinghouse that clears, controls, and can reverse exchanges of non-fungible digital assets, the settlement layer that makes trading reliable and mistakes recoverable. Why it mattered: brought exchange-grade reliability (and reversibility) to digital-asset trading at scale, arguably the core infrastructure of a trustworthy player-owned economy.

Fractional ownership of user-generated content

Lets multiple players collectively own an in-game asset they created together, and automatically splits the gains it earns by each owner's share. Why it mattered: enabled shared creation and shared upside, a foundation for creator economies inside games.

Peer-to-peer exchange of digital items

Lets players trade unique digital items directly with one another, including seller-initiated offers. Why it mattered: put trading in players' hands rather than confining it to an official store.

Real-world & live-sports outcomes

Ties digital items to real-world information, including live sports outcomes, so owning an item can carry consequences or distribute benefits based on what actually happens in the real world. Why it mattered: the bridge between owned digital items and live events, directly foundational to interactive live sports, and to what Koch is building now at JOA.

Proof of in-game participation

Uses unique digital items as verifiable proof that a player took part in specific in-game events. Why it mattered: turns participation and achievement into ownable, portable provenance for digital collectibles.

Gated access based on collections

Unlocks in-game features or media only when a player holds a particular combination of unique items. Why it mattered: gave ownership real utility, collections become keys, not just cosmetics.

Tokenizing & sharing game moments

Turns memorable in-game moments into ownable, shareable digital items. Why it mattered: made highlights and moments into collectibles, culturally resonant, and a natural fit for sports.

Dynamic inventory control

Surfaces and manages tradeable items dynamically as players trade with one another. Why it mattered: keeps a player-driven economy balanced and relevant to each player rather than flooded or generic.

Utilities for unique digital articles

Grants special utilities or benefits to items based on the ledger or population they belong to. Why it mattered: gave designers a lever to make different item cohorts behave differently within an economy.

Character inheritance

Determines how much of a newly created character is inherited from parent characters. Why it mattered: enabled breeding and lineage mechanics with real, ownable heredity, and paid the original designers accordingly.

This list reflects granted patents naming Rudy Koch as an inventor as of July 2026, verified individually on Google Patents. A broader inventor index is also on Justia. See also: Rudy Koch and Mythical Games · Homepage.