Rudy Koch → Work

Selected Work

Different technologies, one throughline: each of these sat at a moment when new tech was changing how people play and engage, and the mission stayed the same, build what comes next.

Visual effects and animation

Where it started, learning that new tools open new kinds of experiences, right as 3D was reshaping how stories got made.

Spider-Man: The New Animated Series, ReBoot, Hot Wheels: World Race, the Barbie films, and Stuart Little 3.

Games

A masterclass in operating large-scale live games and the communities that keep them alive, and an early bet on mobile and free-to-play.

World of Warcraft, Call of Duty, Skylanders, and Club Penguin, at Blizzard, Activision, and Disney, including Puffle Launch, Club Penguin's first mobile game and a #1 hit in 25 countries.

Player-owned economies

Exploring what games look like when players truly own the value they create, and building the systems that make it work.

As co-founder of Mythical Games: Blankos Block Party and NFL Rivals.

Now: live sports

The same throughline, pointed at the largest live audiences in the world: using AI to turn fans from spectators into participants.

As co-founder and CEO of JOA: an interactive live-sports platform, expanded through the acquisition of GreenPark Sports.

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